Setting Up Qt 5/6 with VulkanSceneGraph (VSG) on Windows Using vsgQt
From Visual Studio, PowerShell and the Vulkan SDK to a working vsgQt application — the dependency order, the CMake wiring, and the parts that are easy to get wrong.
Notes on C++, graphics and systems work — mostly the things that took longer to figure out than they should have.
Most of it is hidden until you go looking. Hover a card to feel it.
scroll
Scroll anywhere and the starfield stretches into light streaks. The harder you scroll, the deeper the warp — then it decays back to calm.
W A S D / ↑ ← ↓ →
Your cursor is a ship. Drop the mouse and fly it with the keyboard instead — it banks toward whichever way you steer.
tap / dock logo
Tap the spinning logo on touch screens, or bring the cursor ship to it on desktop. That fires the full sequence: the Endurance blooms to full size, the comms light up, and your ship berths on the starboard docking arm.
x / swipe / esc
Berthed and want out? Tap the X, swipe on touch screens, press Escape, or steer the desktop cursor ship away under power.
speaker button
The button in the corner mutes the cue at any point. It never starts on its own — nothing plays until you dock or press it.
click a project
Every project card opens a closer look — screenshots, the stack behind it, and links to the source where it is public.